Which I knew. But it wasn’t general knowledge until this morning when developer High Voltage Software revealed the fact at a closed-doors presentation that included the Wii-exclusive FPS amongst its other titles.
WiiNintendo.net has the brief here, if you want to read it.
(To clarify two points in the article: I did rewrites and dialogue revision on PREY and I wrote a full script for BORDERLANDS but that was prior to the game’s reimagining.)
I’m psyched! The team at High Voltage has been a dream to work with and I’ve made contacts and connections there that extend beyond the project. I look forward to hearing what folks think about the game when it ships.
“Blair’s writing this? Woohoo!”
High-five, sir. Very cool.
At some point, you’ll need to regale me with tales as to how you get into writing games like that.
Congrats, Jason!
— c.
I didn’t realize that you’d worked on the earlier iteration of BORDERLANDS. I still need to play that game.
Congrats on the CONDUIT gig! I know how exciting it is when NDA’d projects finally get revealed. I’m glad you can be vocal about this next credit, now. Tell us more when you can?
Kick ass! Glad to see it!
Excellent to see folks from our community exploding into the larger games world. Congrats.