Author Archives: Jason L Blair

About Jason L Blair

Writer, game designer.

Death of a PlayStation

I awoke Sunday morning to some terrible news: My PlayStation 2 was dead. Some kids were playing around and one of them, a friend of my daughter, had accidentally stepped on the disc tray, shattering it. As far as I … Continue reading

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The Write Identity

See, I lost focus. And that happens. I’m fallible and I know it. If I wasn’t, I wouldn’t have initiated Operation: Awesome. I would have just sat around wondering why no one recognized my genius. A couple weeks ago, I … Continue reading

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Operation: Awesome’s Novel Idea

Last week, I put a list together of all the books I had plots for. Nothing new, I didn’t invent on the spot, and I came up with eight titles. Later that day, I remembered another three. Today, I found … Continue reading

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Hamlet’s Hit Points

A couple months ago, I had the honor of proofreading Hamlet’s Hit Points, the new work by esteemed game designer Robin D. Laws. In the book, Robin discusses how stories work and codifies the aspects that you find over and … Continue reading

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The Haunted House, an Illustrated Tale

The following is based on a true story. The Haunted House, by Cambden Blair

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The Three-Headed God

Over at his blog, Daniel M. Perez shares the stomach-twisting playtest premier of his first tabletop design, a reimagining of the popular roleplaying game Vampire. Daniel’s travails at running his first design reminded me of the terror I felt when … Continue reading

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Back from the Big Show

I rolled home late Sunday night still riding the high from five glorious days spent catching up with old friends, making new ones, and playing some games. I came to GenCon for the sole purpose of seeing friends and kept … Continue reading

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GenCon on my Mind

I’m heading out to GenCon Indy soon, my first since 2006, and I’m quite excited to see a lot of friends I haven’t in that time and hopefully come away with a few more. I’m going as a civilian this … Continue reading

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Character Collection: Dark•Matter (Alternity)

I was turned onto Alternity about this time last year. Though I forget the source of the initial spark, the fire caught quick and burned bright. I read everything I could on it, scouring Wikipedia, online reviews, and the excellent … Continue reading

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Conduit 2 Box Art Revealed!

I really enjoyed my time on Conduit 2 working with the great folks at High Voltage Software. While I can’t share much about the game, I am very happy that Sega has released the cover art for it, which I … Continue reading

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