ICONS: Danger in Dunsmouth

Danger in Dunsmouth, a scenario I wrote for Adamant Entertainment’s excellent ICONS Superpowered Roleplaying game, hit the virtual shelves today. Here’s the intro:

A trio of witch-sisters has put the New England town of Dunsmouth under their spell. The three wicked siblings are using the ensorcelled citizens to summon an ancient evil from the Atlantic’s murky depths to destroy mankind and set themselves upon thrones as queens of the world!

As humanity’s only hope, the heroes must infiltrate the coastal cult, find out where the charming ladies are hiding, and put an end to this arcane insanity before it’s too late!

Can the heroes stop the denizens of Dunsmouth from summoning a subaquatic cephalopod or will mankind fall victim to a terror older than time?

Find out in… “THE DANGER IN DUNSMOUTH!”

If you’re familiar with Steve Kenson’s rules-light take on four-color superheroes already, you know ICONS delivers a fast-paced and fun time at the gaming table. If you’re not, but are a fan of RPGs such as the Marvel (FASERIP) Game from the 80s, you have to give ICONS a spin. It’s a blast to play.

Check out my take on eldritch horror in the comic book universe with Danger in Dunsmouth, now available at DriveThruRPG and RPGNow.

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Check This Out: Gemini Rue


I’ve been following the development of Joshua Nuernberger’s Gemini Rue for a while. I first heard about the game a couple months ago and, as a fan of point-and-click adventure games of days past, I was pulled in by the retro graphics and the promise of a compelling noir-soaked narrative. Previews and early reports dropped names like Beneath a Steel Sky* and Westwood Studios’ Blade Runner when talking about it. So when Dave Gilbert posted on the Wadjet Eye GamesTwitter account he was looking for a fistful of beta testers for the demo, I couldn’t throw my hat into the ring quick enough.

I downloaded the demo and got playing immediately. Over the course of a half-hour, I was pulled into a noir-cyberpunk world of addiction, oppression, interstellar travel, imprisonment, brain wipes, and lots and lots of rain—all centered on Azriel Odin, a cop with a shadowy past, and Delta-Six, the subject of clandestine experiments only hinted at in the demo.

As someone who has played hundreds of games over the past twenty-five years, it takes something special to suck me in. Gemini Rue had me within a few clicks and the demo stopped on a great hook. I knew the end was near but was hoping I’d get to play just a little bit more. When the game comes out on Thursday, I will.

If you’re a fan of old school adventure games—or just like great games—give the Gemini Rue demo a try when it comes out. If you like it, pick up the game when it launches on February 24th. (If you want it on disc, that’s only available through pre-order so hop to it. You’ll get the download copy as well so you won’t have to wait unless you want to. I’ve already ordered my copy.)

As you’re checking out the Wadjet Eye Games website, put your eyes on Erin Robinson‘s Puzzle Bots and Dave Gilbert’s own Emerald City Confidential as well.

If you try out any of those games, I’d love to hear what you think. For more about Gemini Rue, check out the official trailer below.

*Click that Beneath a Steel Sky link. Seriously. You can grab a legal copy for free from the folks at Good Old Games and it’s worth a whole lot more than that. Sadly, Blade Runner is over a decade out of print but if you have a chance to snag a copy, I highly recommend it.

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Pandemic 1.0/Hope is Missing

First update of the year, only three weeks in! I’m fortunate that I’ve been busy with some pretty cool projects so far this year and, while I can’t talk about most of them yet, I do want to direct your attention to something I helped out with earlier this month.

If you don’t know Chuck Wendig already, I’m sure you soon will. Not only did he just release his short story collection Irregular Creatures, and not only is his novel Blackbirds currently being shopped around by his agent, but he and writing partner Lance Weiler have a short film debuting at the Sundance Film Festival sometime over the week or so. If you’re lucky enough to be in Utah for the event, check it out on a big screen, but if you’re like me, you can watch the YouTube clip embedded below.

Now I had nothing to do with the film but I was recruited to do some writing for the transmedia experience that accompanies it. The short film is just the tip of the disease-ridden iceberg that Chuck and Lance have planned. I won’t go into any further detail on it but I urge you to keep your eyes on the Hope is Missing website and, if you’re on Twitter, follow the #pandemic11 hashtag to get even more of the experience.

So, short film follows, full transmedia extravaganza begins, oh, in about 15 hours or so from this posting. Enjoy!

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Conduit 2 Gets a Release Date

The Wii-exclusive FPS Conduit 2, published by Sega and developed by the great folks at High Voltage Software, is coming at you soon! GamingBits.com reports the shooter has a North American release date of February 15, 2011. That’s 02.15.2011. Nice!

As you may remember, I spent most of my summer developing the story and script for Conduit 2. It’s been a while since I’ve seen what High Voltage has been doing first-hand but I’m excited for its release. I hope you all check it out when it hits the shelves.

For a peek at the game’s intro, check out the trailer Sega released on Thanksgiving weekend:

(Video embedded from my favorite video game website GiantBomb.com)

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Little Fears: The Movie

I’m very excited to announce that Reactor 88 Studios is producing a film based on my property Little Fears. Filming is slated to start within the next year. I’m writing the script and will work hand-in-hand with Darren Orange and company throughout the process.

If you’re not familiar with Little Fears, a game about kids fighting back against the monsters from Closetland, I invite you to check out the official website where I will post news and updates as pre-production begins.

I released the original Little Fears game in 2001 and have been amazed at where that game has taken me. The reboot, Little Fears Nightmare Edition, was released October 2009 and I have some big plans for it. 2011 is shaping up to be an exciting year.

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T.S. Luikart Speaks

Ethan from Gamer’s Haven interviewed my good friend and convention-partner-in-crime T.S. Luikart a while back, and the podcast is now available for your listening pleasure.

T.S. has done some amazing work in the tabletop industry over the years with credits on Green Ronin‘s comic-based Red Star and Nocturnals campaign settings for Mutants & Masterminds and the Dragon Age RPG (based on the popular video game). His next big credit, the Dragon Age scenario Blood in Ferelden, is out now in PDF (and soon in print).

Check out the interview with California’s golden boy here.

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What I’ve Been Up To

The past couple weeks have been fairly busy as I prep and execute some personal projects and prospective larger projects. One of those I’m most proud of is the work I’ve been doing to support Little Fears Nightmare Edition. It’s a great game that I love dearly and I’ve finally managed to make the time to release support material for it. First is the Campfire Tales line of standalone ready-to-use episodes and next after (well, during as Campfire Tales is a monthly release) is Book 2 in the LFNE line, titled Among the Missing. No date on that one yet but I’ll update the official Little Fears site when I do.

For those interested, you can get Campfire Tales #1: Beggars Night in PDF format over at DriveThruRPG.

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Matt Forbeck’s AMORTALS

Matt Forbeck was among the first professionals who welcomed me into the game industry. I’ve been a fan of his for years but more than simply enjoying his work I’ve enjoyed seeing his career branch out, reaching higher and higher. I like when my friends do well, I smile when I see their work appreciated and their goals achieved, so I’m near giddy that his first original novel not only got picked up but was snagged by one of the most exciting publishers out there, Angry Robot.

Introducing Matt Forbeck’s AMORTALS.

Matt’s a machine and he’s earned every success. I hope AMORTALS (and his other upcoming novel VEGAS KNIGHTS, also published by Angry Robot) do well for him. If you’re in the UK, you can grab it on bookshelves now. Folks in the US (like me) will have to wait until January 2011. It’s available everywhere in digital format though so if you can’t wait to tear into it, grab the Nook or Kindle flavors.

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Conduit 2: New Trailer & Release Date

High Voltage has been nose-down on Conduit 2 for a while now and the stuff I saw over the summer looked great. But now there’s a newly released trailer showing off their hard work and a release date came along with it! Seems Conduit 2 is slated for February 2011 (just in time for Valentine’s Day?) and I can’t wait for you all to check it out.

You can watch the trailer below (embedded from my favorite video game website, Giant Bomb).

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Death of a PlayStation

I awoke Sunday morning to some terrible news: My PlayStation 2 was dead. Some kids were playing around and one of them, a friend of my daughter, had accidentally stepped on the disc tray, shattering it. As far as I can tell, it’s irreparable or, rather, it would cost more to replace the drive than replace the whole system. The culprit confessed and seemed genuinely sorry (or perhaps just scared of being punished) and, upset though I was, I accepted the apology and sent her off to play.

It wasn’t the loss of the physical product that saddened me. Sure, I still have a stack of unplayed PS2 games but I can buy a replacement PS2 on the cheap. What I mourn is what the PlayStation 2 meant to me.

I bought it at the beginning of Fall 2005. My wife, daughter, and I had moved from Cleveland, Ohio to Madison, Wisconsin for a job with video game developer Human Head Studios the year before. The move was not without considerable expense with us balancing rent here with mortgage there until our house finally sold that August. Moving away from friends and family was also a big deal. The sense of separation and the strained budget took its toll on us but we managed best we could. I was following a dream and that’s not always the easiest thing to do.

I had fallen out of video gaming for a couple years prior to the move. I got into gaming in the mid-80s with the 2600 and continued to game through every generation up to the original PlayStation. I loved video games and was passionate about them through my formative years up until my early twenties. But when the PS2, Dreamcast, and GameCube war began, I mostly sat it out. I picked up a GameCube midway through the generation but only had a handful of games for it. I took on other interests, leaving video gaming mostly on the shelf. But the job at Human Head, being surrounded by video game development and chatter, reignited that passion and I poked my head into the scene once again.

I remember coming into the office one night and sitting down to the office Xbox. I fumbled my way through some Grand Theft Auto: San Andreas and Destroy All Humans! and managed not to do too horribly for an hour or so. That little taste was enough; I was hooked. I wanted to get back into gaming and that right now. But we didn’t have the money for a new console alone much less the memory card, extra controller, and, y’know, games that come along with it. My wife had already sacrificed enough uprooting her life for my career, much less the strain we were still under, for me to push too hard for one.

That September though, a few weeks after the house sold and nine months into our new lives as Madisonians, I mentioned wanting a game system to my wife over a meal at the local mall food court, a sad attempt at a gambit as ever there was.

“How much do they cost?”

“About $200. Less if you buy it used.”

“Well, let’s take a look.”

I didn’t question it.

We walked over to the GameStop and started piecing and pricing the options. I had spent a lot of time watching G4 and reading online reviews. I knew I wanted a PlayStation 2. I had a mental list of the games I wanted to get along with it. It was late in the current generation so there were a lot of great titles to choose from. The store was running a 2-for-1 used sale and I took advantage of it, amassing a fine starter kit. I added it all up together and it came to about $200. There were probably better ways to spend that money but my wife didn’t flinch. She put her hand on my arm and smiled. “Get it.”

I walked out of that store with the biggest, dumbest grin on my face. I knew it was a sacrifice for me to get this, and I knew this meant my wife supported this new leg of my life’s journey to the fullest. As funny as it may sound, I have never been more grateful for any gift I’ve ever received in my life.

In the years since that purchase, I’ve caught up with the video game scene. I stay current on new titles, what’s in development, what’s happening with studios (especially since I have many good friends spread throughout them), and what trends are shaping the industry. That PlayStation 2, bought used five years ago, was the beginning of a journey that has led down some interesting paths and allowed me to land some great jobs in the video game industry. It’s allowed me to start crafting the life and career I’ve wanted.

It was also a symbol of my wife’s belief in me and investment in my crazy dream. And though that belief and investment are still there, more now than ever, the symbol is gone. And that’s what I mourn.

Goodbye, PlayStation 2. You weren’t always mine but you treated me like I was the only one in the world. You were always there for me, ready to do battle against overwhelming odds, topple screen-filling giants, belt out bar standards, jam on a plastic guitar, or just relax with some falling blocks and rolling balls. Thank you for the good times then and even better times to come.

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