GenCon Indy

It’s been a busy couple weeks here as one major project wraps up, a minor one finishes, and I start on some really exciting new ones. Operation: Awesome is moving along well. I’m excited for the future and will keep everyone informed on the fruits of the operation as they ripen.

Tabletop gaming’s big show (in the US anyway) is in two weeks! GenCon Indy runs from August 5th-8th and, for the first time since 2006, I will be in attendance. Equally exciting, I’m going as a gamer this year. While you’ll probably be able to find me hanging out with my good friends at the Cubicle 7 (Booth #315) for some of the show, I’ll also have plenty of time to walk the floor and see a lot of folks I’ve missed these past four years.

That’s all for now. Take care, everyone.

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Buried Tales Gets an Ennie Nomination

Last year, my good friend Matt McElroy (of Flames Rising fame) put together a fiction compilation in support of design studio 12 to Midnight‘s excellent Pinebox, Texas game setting (now published by the fine folks at Pinnacle Entertainment Group). The resulting book, dubbed Buried Tales of Pinebox, Texas, attracted some great talent notwithstanding my own contribution, a story of skinshifting and strange dates called “Lovable Creatures.”

The book is so good, in fact, that the folks who head up the tabletop gaming industry’s preeminent awards, the Ennies, saw fit to nominate it for Best Regalia. Yep, I can now say I’ve contributed to some of the finest regalia in gaming. Another dream to check off the list!

Anyway, if you haven’t your own copy of the book, check out some excerpts and author bios over at the official site. You can buy the book in digital or physical form, whichever suits your fancy.

Public voting begins next Friday, July 16th so cross your fingers and toes and make your voice heard! (And while you’re at the site, check out the nominations for other excellent gaming products such as Eclipse Phase and Supernatural!)

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It’s the Mileage

I’m obsessed with age.

I wasn’t always. Throughout my 20s, I rarely felt the pressure of a ticking clock. That’s not to say I didn’t wonder about my future and think about how I was going to be successful and fulfilled creatively but there was certainly some room to move my arms. There’s no airiness now, no space to swivel my hips or turn my head. All I feel is pressure. Late at night, and sometimes during the day, all I feel is failure. There are times I go down bad roads, making a list of folks who became more successful and at younger ages than I am now. Categorized as “better” in the haze of midnight.

Once upon a time, I had a long mental list of those betters. It’s fuzzier now but some names still stick out. Those who sold big novels and achieved critical acclaim young. I’d obsess over folks like Robert E. Howard who created one of the most iconic characters in literature while he was in his 20s. Of course, he killed himself at age 30 so perhaps he’s not the best model to emulate. Then there’s William Gibson, who had written one of the most significant genre novels of all time, as close a thing to Dracula or Frankenstein as the 80s saw. And if he hadn’t already written it by the age I am now, he was certainly working on it.

I see people my own age, here and now, achieving success. Some of them are friends of mine, some are friends of friends, some are simply folks I admire.

Whenever a new name enters my radar, some hot new writer, I can’t help but look them up, see if I’m younger than they are. Sometimes I’m younger. Mostly, I’m not. I look up some of my favorite writers, show creators, musicians, and see how old they were when they broke through. Sometimes I’m younger. Mostly, I’m not.

I have no idea if they, strangers or friends, see themselves as successful. Some are toiling away at media tie-in work and feeling as though they should be writing their own stuff by now. Some have tasted just enough success to see how much they don’t have and are moving the bar ever forward. Some delight in their own success and, hey, why shouldn’t they?

I had my first success at (the tail end of) 24. That was Little Fears, a 3000 print run of a game about kids fighting monsters. It spent some time as the hot new game. It got itself some nominations, caused some controversy, and even managed to sell out. It was a minor hit in a minor field. It was the second book that wore my name, the first being a book of poetry some friends and I published two years prior, but it was the first project that got me out there, got me some recognition and a little bit of status in a creative community.

It did well for me. It changed my life. It opened doors into the other creative worlds which amazes me to this day. It made me a lot of good friends. In fact, pretty much everyone I talk to nowadays was connected to me through the publication of that game. It was the first and only time I felt success.

I know everyone grows differently and for every Christopher Paolini, there’s a Myrrha Stanford-Smith. I also know that I have written, which is the first step, and I’m growing as a writer, which is the second step, and that I’m fortunate enough to have work in my chosen field, which is the third step, working for a company and with a team that I enjoy greatly, which is a miracle. But I struggle with the sense I should have done more. That, at this point in my life, with 34 just over a month away, I should have accomplished more, I should feel more successful.

A big part of Operation: Awesome is navigating through these feelings. If I give myself a list of goals and redirect my behavior, I’ll at least have a plan and hopefully the means to achieve that success. I hope I’m not fooling myself. I hope I’m not a person who will simply kick the ball ten more feet once I get close to it. I don’t know that I can define “success” in any meaningful way or provide definite metrics for achieving it. But I know I have felt it, don’t feel it now, and I know I want to.

A key part of this stems from not being nearly as prolific as I wish I was. This sense of success isn’t just about sales or money, though that’s in there, it’s about wishing I was doing more, writing more. I’m trying to harness this feeling of failure into fuel for success.

(To be clear: I don’t wish to put my own sense of success or failure on anyone. I certainly don’t mean to imply anyone who hasn’t succeeded by 33 is a failure. This is an exploration of my own feelings, nothing more.)

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My Transformers Story

Last week, publicist, personality, and friend to gaming Matt Staggs put out a call for authors to relay Transformers-related experiences from their childhood. A site he blogs for, publishing giant Random House‘s genre blog Suvudu, was running a week of articles focused on those robots in disguise.

Well, it just so happens I have a Transformers story so I wrote it up and Mr. Staggs was kind enough to include me in the bunch.

You can read my tale of woe and robots (and anecdotes from the other contributors) over at Suvudu.com.

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Preparing to be Awesome

A couple weeks ago, I mapped out the basics of my plan to reprogram myself as a writer. It’s a process I call “Operation: Awesome” because that’s an incredibly uninspired and pretentious title and nothing amuses me more than uninspired and pretentious titles.

I’m bringing it up again because the reprogramming isn’t as simple as following a five step plan. Yes, that plan helps. I’d say the plan has been essential for me even though I’m far from being the A-1 Top Storyteller/Writing Machine that I want to be. This is all a process and I’m in the mix. I’m also fortunate to be in a position where I’m applying what I’m learning and what I’m changing in a real world environment. I’m a working writer in the midst of evolution. I don’t foresee a point where I’ll throw up my arms, declare myself to be fully awesome, drop the mic, and walk off the stage. There isn’t necessarily an end to Operation: Awesome. But there was a beginning.

And it began prior to Step One. It began with conditioning myself. It began with making myself ready to be awesome.
Continue reading

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Rattling THE BONES

Last September, I managed to convince the folks at Gameplaywright that I was worthy of being included in their next book. Their previous publication, the well-received Things We Think About Games, was buzzing around the gamer zeitgeist with supersonic speed and I knew I wanted to hop whatever train was leaving their station next.

For those who don’t know, Gameplaywright is the venture of two of tabletop gaming’s brightest stars, Will Hindmarch and Jeff Tidball. Through my serpentine path through gaming industry, I managed to connect with Jeff years ago. When I heard his outfit was putting together a new thing, I got in touch with him. He put me in touch with Will, who was heading up the next book, a collection of dice stories called The Bones. Will had a pretty full roster, which included smarter and more renowned folks than myself, but was open to hearing my idea.

I pitched him a manifesto, a defense of my favored randomizer: the six-sided die. Will and I hashed out the specifics and I set pen to paper. A couple weeks later, “The Die of the People – A Six-Sided Manifesto” was born.

Will was an amazing editor, cheerleader, and guide. I’d contribute to any book for which he’d have me.

Before you think me hyperbolic in my enthusiasm or insincere in my modesty, check out who I’m sharing page space with: Keith Baker, Greg Costikyan, Ray Fawkes, Matt Forbeck, Pat Harrigan, Jess Hartley, Fred Hicks, Kenneth Hite, John Kovalic, James Lowder, Russ Pitts, Jesse Scoble, Mike Selinker, Jared Sorensen, Paul Tevis, Monica Valentinelli, Chuck Wendig, and Wil Wheaton. Having my name on the list is humbling, to say the least.

Anyway. The Bones. It’s a book about dice. But not about the technical nature of dice. Not math, not chances. It’s about people, traditions, and superstitions. It’s about dice and gamer culture. I have the limited edition hardcover and, though I haven’t read it cover to cover yet, what I have read has been amazing. The standard edition is coming out at the end of this month. I highly recommend you pick it up for yourself, a gamer friend, or anyone who’s interested in games, culture, or the weirder parts of history.

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I’m Writing CONDUIT 2

Which I knew. But it wasn’t general knowledge until this morning when developer High Voltage Software revealed the fact at a closed-doors presentation that included the Wii-exclusive FPS amongst its other titles.

WiiNintendo.net has the brief here, if you want to read it.

(To clarify two points in the article: I did rewrites and dialogue revision on PREY and I wrote a full script for BORDERLANDS but that was prior to the game’s reimagining.)

I’m psyched! The team at High Voltage has been a dream to work with and I’ve made contacts and connections there that extend beyond the project. I look forward to hearing what folks think about the game when it ships.


“Blair’s writing this? Woohoo!”

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Operation: Awesome

Earlier this year, I kicked off Operation: Awesome, a multi-phase attempt to reprogram myself as a writer. I had spent far too much of my life under this delusion that the traditional rules of writing and story didn’t apply to me. I thought I could just riff and my stories would work. Most often, I didn’t finish the stories. My initial excitement and momentum ran out before I got the car down the road. A lot of the time, before I’d even left the garage. I didn’t understand how stories worked. I didn’t do the pre-production on my ideas to see if they were actually stories or just ideas or hooks with nowhere to go. I would talk a lot about a story I had when I actually had no such thing. I had a premise, maybe, but most often I had a character or a starting point or a scene. And those are not stories.

After a lifetime of saying I was a writer, I decided to actually do the legwork and become a writer.

I needed to push myself. I needed to learn my process and establish good writing habits. I knew I worked well with an outline (another late discovery). I’m a lazy person by nature with a history of feverishly writing down 1000 words then abandoning the story or jumping from one great idea to another without settling on one and doing the work to get it done. A big part of Operation: Awesome is fixing that. Is fixing myself.

You’ve heard this cliche numerous times: Being creative for money is a business. If you’re rolling your eyes at that, go somewhere else. My intent is to make a living from writing. To do that, I needed to be more than just creative. More than just a guy with good ideas. Everyone else you’re competing against, for an agent, an editor, a publisher, for the audience’s time and money, is creative. They all have good ideas. Being creative and having good ideas just isn’t good enough. You need follow-through. You need discipline.

At least I do. And I didn’t have it. But I was going to get it. I came up with Operation: Awesome and immediately started putting it into motion.

Phase One was learning the craft. For a guy who had spent the past ten years in publishing, in writing and game design, I knew frighteningly little about writing stories. I had the mechanics of writing down (spelling, punctuation, paragraphs) and an ear for dialogue (still my strongest suit) but no concrete idea about construction, payoff, character and story arc.

I studied screenwriting, particularly the late Blake Snyder‘s wonderful Save the Cat! series of books. It’s not a book of theory, it’s a book based of codified observations. Blake’s humorous and insightful approach to story construction was an eye-opener. I put Blake’s ideas into practice in late 2008 with a screenplay I’ve recently entered into competition (wish me luck!). I use his ideas in every story I draft. It’s my first step once an idea has taken shape. It’s my test as to whether an idea is actually a story yet.

Phase Two was laying out what type of writer I wanted to be. If I couldn’t define and sell myself, I couldn’t expect anyone else (agent, editor, publisher, reader) to. I needed to be honest about genre and market. I needed to hone my abilities and direct the other phases of Operation: Awesome toward that genre and market.

I know some writers hate defining themselves or, worse yet, think they defy definition. Yet, the successful authors I know, those who produce and sell, can tell you their market. They may branch out (or wish to) and may struggle to accept it but they know it.

I am aware of my interests and strengths and they are not burdens. They help me focus, help me sell myself, help me be a better writer.

Phase Three is research. As a creative, my life is research. Observation and experience is research. But I had a huge gap in my research process: reading. I read a lot as a kid but hadn’t made the time in recent years to get back to it. My life had leaned more towards games, particularly video games, so I spent my time with them. My reading had suffered.

Once I knew what I wanted to write, I needed to read. Lucky for me, what I like to write and what I like to read are the same thing. (Is this true for other creatives? I do not know.) I’ve been on a reading bender, having finished seven books in the past three weeks, with more waiting.

Phase Four is writing. Without this step, the other three are for naught. And by “writing” I’m not just talking about stringing words together. A big part is pre-production: mapping the beats, growing the characters, writing the outline. All of this is necessary for my process. Without them, stories either don’t get done, get done poorly, or need a lot of back and forth (which I could have prevented if I’d done the pre-production). Once that’s done, I do the writing. I don’t miss writing without an outline. It’s not more romantic, the stories and characters still have plenty of surprises, and I can lean on the pre-production when the muse doesn’t show up to work which means I can finish what I start.

Obviously, I go back through Phases Three and Four. They’re not dead ends or one-ways. Reading is an important part of the writing process. (Yet another old chestnut I ignored at my own peril.) Sure, Phase Five is probably selling books and a series or two but I’m not worried about that yet. My goal is to become a better writer. To become the writer I want to be. Once I’m there, I’ll think about getting published.

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Onward to Adventure!

I’m a big fan of games, no matter their stripe, but I have a particular fondness for point-and-click adventure games such as the Monkey Island series, Grim Fandango, the Gabriel Knight trilogy, and others. And as much as I’m not into world or political history, I am very much into the history of games, often losing hours of my life in the serpentine jungles of Wikipedia and Google, digging up information on whatever game or company is currently occupying the obsessive cycles of my brain.

One of my current interests is the long and tentacular history of one of adventure gaming’s pillars, Sierra On-Line, from its founding in 1979 to the infamous Chainsaw Monday 20 years later. It’s a heckuva history to untangle but it’s been fascinating.

Downloadable games site GOG.com is helping to fill in some of the lacunae in my mental database with these articles about the history of Sierra’s signature games series, King’s Quest.

The second article was just posted and I’ll be digging into it this afternoon.

Here’s the first part.

Here’s the second one.

While you’re at GOG.com, be sure to pick up some of the great games they have in their catalogue. I especially recommend Syberia I and Syberia II, the Tex Murphy games, and the absolutely free Beneath a Steel Sky (and they have the previously mentioned Gabriel Knight trilogy which is a top series). If the articles piqued your interest, you can pick up the King’s Quest 4, 5, and 6 bundle for just $9.99.

And those are just some of the point-and-click adventure titles, they have plenty of other great games and game genres as well (including the criminally-overlooked Beyond Good & Evil).

In other news, work continues apace on the current gig. I am truly blessed to be working with such great people. I love the job and the studio and I’ll say more when I can (which will likely be very soon). Until then, take care.

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Madison Games Day 4 and the Business of Life

First! I’m looking forward to seeing old friends and making new ones this Saturday at Madison Games Day 4! The event is shaping up to be spectacular. We didn’t anticipate this much response and excitement about the event. If you’re in the Madison area, or willing to make the trek, come on down to Madison Games Day 4!

Second! I have been blessed with some gigs these past few weeks and I am in the process of one that will keep me busy until the end of Summer. I’m very excited for the project I’ve been selected for and I’ll share what I can when I can. I’ll also try to do some more Character Collection entries and maybe I’ll manage a post or two a week aside from that. We’ll have to see.

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