Back in the Saddle of the One-Year Plan

February was a bad month as far as getting any of my own writing done. All my energy was spent on work for the day job (which is awesome) but it left little time for finishing Five-Story Drop (the upcoming supplement for Streets of Bedlam) or getting words down on these six novels I’m writing this year.

As a result, that counter in the left column hasn’t budged a millimeter. (And none of you called me on it. FOR SHAME.) I hit a point where I simply couldn’t abide that. Yes, I was writing. I was writing five days at week at the job. But that’s no excuse. That’s not the point of the One-Year Plan. The One-Year Plan is about doing my own stuff. And I shouldn’t allow myself to make excuses or get distracted. Back in the saddle with me.

As it’s the middle of March now, I’ve revised my second novel from the YA Superhero book to this Middle Grade science fiction tale I’ve bandied about for a bit. It’s half the word count of the YA Superhero book, and maybe that’s a bit of a cheat, but I’m still learning and adapting to this whole process. The goal for me remains producing work that can be revised and pitched and hopefully sold. If the details change, I’m okay with that. And this book I’m working on currently is a lot of fun so there’s that. Half the joy of working on spec is the ability to do what you want to do.

So! Book 2: MG Sci-Fi has launched. Back to 1K a Day on it (in addition to 1K a Day on Five-Story Drop). Onward!

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Announcing SAINTS ROW IV

The higher-ups in the decision-making offices have officially made the announcement so I can now share it all with you. This is the title I’ve been working on since I joined the amazing team at Volition last summer:

Saints Row IV is coming to PC and current-gen consoles on August 20th (the 23rd in Europe)!

I *love* the Saints Row franchise and am very excited to write for it. My ideas have directly influenced and shaped aspects of the game, and I am working with a slew of talented folks in executing our sometimes insane ambitions. Saints Row IV is bold and crazy and an amazing amount of fun. I can’t wait for you all to play this game.

For more information, check out the official Saints Row Facebook page and watch the announcement trailer below.

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Chat with Me Tonight!

Hey everyone, sorry for the last minute notice but I’ll be sitting down with the folks at #rpgnet for a chat tonight, starting at 8p Eastern/7p Central. I’ll be talking about all things Streets of Bedlam and Little Fears, as well as whatever other topics pop up.

You can pop into the chat via this link. I hope to see you there!

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I’m Speaking at GDC 2013

Ever since joining the video game industry, I’ve wanted to attend two events: E3 and the Game Developers Conference. This year, not only am I attending the latter but I’m speaking on a panel there! I’m crazy excited to hang out with some peers, including long-time friend and supersmart guy Ed Lima, and talk shop in front of an audience of industry folks. I think about story in games a lot, especially the areas in which it fails, and I look forward to discussing that at length. The panel, Dialogue: When, Who, and Why, focuses on the the cheapest and easiest way to convey story—and we as an industry can do a lot better. But I won’t stand on my soapbox now; I’ll wait until next month.

You can read about the panel, and my fellow panelists, here. GDC 2013 runs March 27-29th in San Francisco, CA. If you’re able to make it out, swing by the panel or look me up at the convention!

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The One-Year Plan: Goal One – Met!

I finished a novel last night. I’m still a bit stunned by it honestly. It’s a Middle Grade novel, sure, so it’s 1/3 the size of a standard adult novel (what most folks think of when they think of a novel) but I hit the writing goal I was aiming for and the threshold for the market. (I even went over the goal as you can see by the bar to the left.)

I wrote my first novel (a 50k word YA book) back in 2007. That was almost six years ago and I can now finally say that wasn’t an isolated incident.

I’ve now finished two novels and each one was a learning process. Each proved I could do it. Each proved that failure stems not from my inability but from not being dedicated to getting it done. Each taught me a lot about the novel-writing process from the inside, the stuff you simply do not learn theoretically. Each one highlighted certain shortcomings of mine but also shined a light on some of my strengths. I came through each one with a list of things that worked and areas I needed to focus on both during the editing process and when approaching the next story. The process of each has been invaluable.

I look forward to starting my next novel in a couple days.

Before I move on to that next novel though, I thought I’d look back over the past month, talk about what worked, what didn’t, and what I aim to do now.

First off, I have a confession.

I Did a Bad Thing
I wrote without an outline. I know, I know. I wasn’t going to. Truth be told, this wasn’t even an existing idea from the Big List. It’s still Middle Grade horror, so it fit the slot, but I started with a premise and an opening scene then went from there. I didn’t know what was going to happen next most of the time. A lot of my daily word counts began and ended a single chapter. I made sure to curve each chapter into a cliffhanger or similar attachment point which made sure I had a launching pad for the next day’s writing.

This worked surprisingly well. I’d sometimes stop in the middle of a chapter and think about how to steer the story but having that cliffhanger goal gave me focus. It taught me about making sure each chapter bends, rises and falls—hitting the pavement with enough force to bounce back up right before you cut, insert page break, and follow that momentum into the next chapter.

That which moves the writer to write moves the reader to read.

Still, for my next book, I’m doing the outline. I’m taking some days to map out the big beats and do up some character sheets before I start.

I Learned Oh So Very Much
A bunch of writing advice I had read over the past few years suddenly made sense. What were previously good ideas gained a new sense of relevance and meaning when put into practice. The one that hit me in the face hardest was “The protagonist drives the story.” The hard truth is I’ve suffered from passive protagonist syndrome for a long time, loving the idea of the person who has to react to the situations in their life, but that’s just not a good idea. Your character is John Henry and the story is that mound of solid rock. You need to give your protagonist a hammer or they’re never going to tunnel their way through it. (We’ll ignore that whole “dying at the end” part.) Every single time I wondered why my story felt like it was dragging or falling flat, it was because I hadn’t given my protagonist an obstacle or some motivation or a reason to be where they are. I could sing that from the mountaintops, folks.

All Day Every Day Except the Days I Didn’t
I aimed for 1k every day. Most days, I hit that. A lot of days, especially in the beginning, I exceeded that considerably. A couple days, I did half that. A few days, I didn’t get any writing done at all. Some nights, I was done with my 1000 words in half an hour. Other nights, it took 90 minutes or more. But I stayed in front of the computer and wrote.

A lot of days, I didn’t feel like writing anything at all. As I said above, I missed some days. All but one was due to exhaustion. Two of the nights, I fell asleep before the kids did. My day job went through being auctioned and purchased by a new company during all this and that was distracting—but I still made count almost every single day. “Not feeling like writing” isn’t good enough. Being physically unable to focus, fine. I’d skip or let myself only do 500 words or so on those days. But I’m not idly wondering if maybe I’d like to write a book here. I decided I was writing novels this year. That meant committing to the work.

When I initially started 1k a Day, I worked mostly as a freelancer so I would often have time during the morning or afternoon to fit in the words. This time around, I work a day job—which is also as a writer—and almost all my writing happened in the evening. The exceptions to that are the weekends where I wrote during the mornings but finding the time usually meant not watching that show, not playing that video game, not getting that extra sleep. Carving out the time meant sacrifice. But, sitting here with a draft in my hand, I don’t miss the sleep, don’t care I’m behind on my shows, and I don’t regret not playing that game. The sacrifices were worth it.

Make No Mistake: The Book is Rough
It’s not good. I’m not being immodest here. The book has problems with tone, pacing, structure, and character/event contradictions and inconsistencies but that’s okay. This is a first draft. I wasn’t aiming for perfection; I was aiming for done. I can’t edit a blank page but I can edit this. I can revise this. I can make it better. Will it ever be a book worth shopping around? I don’t know. Maybe. Maybe not. It doesn’t matter. I finished a Middle Grade novel. Which means I met my goal. Which means I can finish another one. That is what’s important for now.

What’s Next
I’m shifting things up a bit. I have a real itch to write that YA Superhero book so I’m going to do that next. I don’t mind that I’m shifting things around a bit. As long as they’re not impeding my forward momentum, I’m willing to ride the wave a bit. I’ve already started the wordometer on the left. Since February’s a short month, and I already missed some days finishing the first book, and the YA goal is 50k, I’ll probably do a midpoint check-in rather than wait until the end of March to update.

Until then, I’ll be writing. Doing that 1k every day I can. By the end of March, I should have a finished draft of a YA book. That’s exciting.

Talk to you later.

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The One-Year Plan Begins Now

The grand odometer of life has flipped another digit, and I’m staring across a field of 365 chances to fulfill some dreams until it does so again.

As I talked about back in September, I aim to become an honest-to-goodness novelist this year. My current plan is two Middle Grade books, two Young Adult books, and two Adult books. Though I’ve swapped the order of the MG books from what I detailed back then, that’s still the basic layout I’m sticking to.

Because failing in public sucks, and the shroud of anonymity allows for too many excuses, I’m posting my word counts in the sidebar, starting with Book 1: MG Horror (um, not official title), so you all can keep me honest. I’m going to incorporate updating the word counter as part of my daily writing routine so I should be able to keep it current.

The goal is 1,000 words every day. Only takes 30-60 minutes to do that much so I have the time. The trick is making use of it.

If you’re so inclined, I invite each and every one of you to call me on it when I don’t update that counter. I’m sure I’ll have some excuse but you have full license to call me on my crap. Email, Twitter, Facebook, IM, even by phone or text if you have my info. Harass me. Keep me honest. I’d sure appreciate it if you did.

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Out Now: CONSPIRACY RULES!

I’d been a fan of Lester Smith‘s original Dark Conspiracy for many years. My gaming interests tend to have a dark streak and Lester’s vision of a near-future world overrun by all manner of horror was a perfect fit to my tastes. The setting saw two editions and numerous sourcebooks throughout both editions before disappearing in the late 90s. Fans kept it alive through unofficial support material though, including one of the best fanzines ever made, Demonground (whose website remains you can find here).

For the past five years or so, rumors of a new edition circulated under a couple different operations but nothing ever came to light. But when I heard that the folks at 3Hombres Games had picked up the license and were working on a new edition, I took notice. Now I knew Lee and Norm from their work on the excellent horror fanzine Protodimension and they knew me from Little Fears and the like so it wasn’t long before I wormed my way into contributing some fiction pieces to their project.

That was a while back, and I’ve been waiting (im)patiently since to see their baby in the light of day, which is why I am very excited to announce that the first book in Dark Conspiracy III, Conspiracy Rules!, is now out in PDF! Not only can you grab this basic rulebook, you can pick up three standalone adventures useful with any edition along with it. The next book, Conspiracy Lives!, is due out soon which will flesh out the third edition setting.

This new edition is written by Lester Smith, Marc Miller, Norm Fenlason, and Lee Williams, artwork by Bradley K. McDevitt, David Lee Ingersoll, and original Dark Conspiracy artist Earl Geier. Rounding it out is fiction by the incomparable Matt Forbeck and the guy who runs this website. Whoever he is.

All the stuff 3Hombres has put out so far has been well-received by the audience, and I’m glad to see a beloved license in the hands of some very cool folks. I hope you’ll check out the new edition of Dark Conspiracy whether you’re an old fan or a potential new one.

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Behold the Human Stretch Goal

Over the past couple weeks, three different game designers offered me a chance to contribute to their Kickstarter projects as a participant in possible stretch goals. As the first’s been active for a bit, and the second was just announced (the third isn’t slated to go live until next month), now seems like a good time to direct some traffic their way.

Hillfolk: DramaSystem

If you’re reading this, I suspect a high probability that you’re familiar with the work of tabletop game designer Robin D. Laws. I’ve been a fan of his stuff for twenty years, and I always look forward to seeing what he does next. He’s been teasing out his latest, DramaSystem, for a while and now folks will be able to get their hands on it.

As Robin’s excellent GUMSHOE (Esoterrorists, Mutant City Blues, Trail of Cthulhu) emulates procedural shows such as The X-Files, Law & Order, and CSI, his latest centers on the personal dynamics and relationships of more character-driven fare. The first product to use this, Hillfolk, is a game set in the Iron Age. Here’s the blurb from the pitch:

In an arid badlands, squeezed between mighty empires, your people hunger. Your neighbors have grain, cattle, gold. You have horses and spears, courage and ambition. Together with those you love and hate, you will remake history—or die.

The Kickstarter is already over 400% of its original goal and is well on its way through the slew of announced stretch goals. Chief among them are a variety of alternate premises using the DramaSystem. Not interest in Iron Age politics? Step into the shoes of time travelers stuck in the 1940s with Matt Forbeck’s WW2.1. Or play supervillians doing their best to stay reformed in Michelle Nephew’s Mad Scientists Anonymous. Or dip your toe in Cold War espionage with Kenneth Hite’s Moscow Station.

If the project hits $14k (and it looks like it will do that handily), I’ll contribute my own setting, the True Blood meets Being Human meets Vampire Diaries meets Twilight melodrama Inhuman Desires.

One Shot

Subtitled “a roleplaying game of murder and vengeance”, Tracy Barnett’s two-player One Shot focus on personal relationships of a specific sort: the kind that usually have a gun involved. Check out the premise:

One Shot is a tabletop roleplaying game about murder and vengeance. Two people work together to tell the story of the Shooter, a normal person wronged, and set for revenge. One player plays the Shooter, on their path to their one shot. The other plays the Forces, the world and people around and in the way of the Shooter.

Sounds great, and fits perfectly with the work I’m doing on the Kickstarter-funded project I ran last year, Streets of Bedlam.

With a month left to go, One Shot sits near the halfway mark to its goal. If the project meets its stretch goal, I’ll contribute short fiction to an anthology that explores the ideas presented by the game itself. Other authors include Jess Hartley, Will Hindmarch, Filamena Young, David Hill, and others.

So please check out the above and, if they interest you, pledge your support! Kickstarter is a fantastic way for creatives and customers to connect. I love seeing folks like Tracy and Robin putting new ideas out there in a way that doesn’t threaten their pocketbooks.

As for the third, I’ll let you all know when that goes live. I think you’ll really dig it.

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Operation: Awesome – The One-Year Plan

About a month ago, I talked about how I needed to add new direction in my life (“A Metaphorical Haircut“) and that, even though I was sitting pretty with a great job at a great company, I was left partially unfulfilled because I very much still wanted to break into the fiction market. At the end of that post, I declared that I was going to write a novel.

Well, I’m going to retract that.

Next year, I’m writing six novels.

Now, before you think I’ve gone Forbeckian in my madness, these are not all full-length adult novels. I will be writing two Middle-Grade novels, two Young Adult novels, and two Adult novels. Word count-wise, that’s two 30k books, two 50k books, and two 90k books for a total of 340k words. Totally doable inside twelve months.

I’ve long maintained a list of potential projects for the day I acquire infinite monkeys to make use of all these typewriters I have laying around. I revisit the list periodically to cull the bad ideas, add new (hopefully not bad) ideas, and lay out a sort of priority. It’s an intimidating thing to stare at such a list and realize all these babies may never be born. I faced the same situation over a decade ago when I was trying to sort out which of my many game ideas I was going to work on (the winner being the game that turned into the original Little Fears).

Ultimately, back then, I had to pick one of the better ideas and just run with it. Because if I didn’t start on any of them then none would ever get done. So yesterday, I went through the list and added up, in an ideal world, how long it would take me to bring the better ideas to form.

Turns out, it’d take about five years.

I went through the list again and pulled out the best ideas—the strongest ideas, the most marketable ideas—and it turns out, at 1k words a day, I could get them all to first-draft format inside a year.

The fact that two books stood out from each category was coincidental. But it works nicely. I get to ramp up word count every two projects and also use some non-writing time the first half of the year to research and plan out the adult novels (one of which is quite intimidating plot-wise).

The goal here is first-draft quality. If I can revisit any during that time, great!, but I’m aiming only for a solid draft.

As for schedule, here’s how that looks:

Book 1: MG Drama – January 2013
Book 2: MG Horror – February 2013
Book 3: YA Superhero – March & April 2013
Book 4: YA Sci-Fi – May & June 2013
Book 5: Adult Drama – July, August, & September 2013
Book 6: Adult Thriller – October, November, & December 2013

Something I really like, seeing it laid out like this, is the diversity of not only the market but the genres as well. I get to scratch a lot of different itches here. And autumn is the perfect season to write the last book which is a nice coincidence.

The rest of this year, I aim to clear my extracurricular plate in preparation for The One-Year Plan. That includes all the projects remaining on the Streets of Bedlam docket and a potential short story.

Throughout The One-Year Plan, I’ll run word count trackers and post updates on this site so you all can help keep me honest and on track. I’m sure I’ll be looking for first readers as I finalize each draft and I’ll use this as a means of getting some volunteers if you folks might be interested.

So. Onward. Come 2013, I stop wanting to be a novelist and I finally become one.

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A Metaphorical Haircut

It’s not that I get bored easily. But when I do tire of something, I have to change it.

Mostly this means shaving my head or growing a ridiculous mustache but sometimes this means bigger things. I launched Operation: Awesome because I was tired of not being the writer I knew I could be.

Thing is, these years later, I’m still not.

I’m better, certainly. I’m more disciplined, have a much firmer grasp of the craft and of story, and have even achieved a position where I write for a living. But I’m not where I want to be yet.

When I was freelancing, I was also a stay-at-home dad which meant, if I wasn’t taking care of my kids, then I had to focus on writing that was paid for. If not upfront, then it had to be writing I could sell.

Even after landing some big gigs, I continued along that path. Only writing the stuff I could sell immediately. This is how Little Fears happened, how Streets of Bedlam happened.

“Writing what I can sell” meant, mostly, tabletop game material. Or short fiction for the occasional collection. It left no time for spec work such as screenplays or novels.

But now I have a (blessed blessed) day job that fills that gap. I write at work. What I write outside the office doesn’t have to be stuff I can sell right away. Course, now I have a backlog that needs written. Stuff I’ve promised, and even some stuff folks have already paid for.

I decided a few weeks ago, I was going to make a big change. I was going to finish all the stuff I needed to finish, take a break, and then do some spec writing. The type of writing I’ve wanted to do for a long time now.

I’m going to write a novel. One I’ve been mulling over for years. One that goes into a lot of new areas and challenges me like no work has in ages. I’m excited for it.

Before I can focus on it though, I have to clear my plate. Namely, I’m capping off my Little Fears work, finishing up what’s due for Streets of Bedlam, and then taking a break. After that break, I’m focusing my out-of-office efforts on my novel.

I hope to have a draft wrapped up four months after I start. So, say, maybe six months or so out from now. That’s my goal.

I need to focus on something new, try for something new. Whenever I stay put, nothing moves around me. Nothing moves for me. I can’t let the fact I have a dream job let me get soft. Time to reach a new level.

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