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Tag Archives: essays
The Write Identity
See, I lost focus. And that happens. I’m fallible and I know it. If I wasn’t, I wouldn’t have initiated Operation: Awesome. I would have just sat around wondering why no one recognized my genius. A couple weeks ago, I … Continue reading
Posted in essays, fiction, operation: awesome
Tagged essays, fiction, operation: awesome
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Hamlet’s Hit Points
A couple months ago, I had the honor of proofreading Hamlet’s Hit Points, the new work by esteemed game designer Robin D. Laws. In the book, Robin discusses how stories work and codifies the aspects that you find over and … Continue reading
The Three-Headed God
Over at his blog, Daniel M. Perez shares the stomach-twisting playtest premier of his first tabletop design, a reimagining of the popular roleplaying game Vampire. Daniel’s travails at running his first design reminded me of the terror I felt when … Continue reading
It’s the Mileage
I’m obsessed with age. I wasn’t always. Throughout my 20s, I rarely felt the pressure of a ticking clock. That’s not to say I didn’t wonder about my future and think about how I was going to be successful and … Continue reading
Preparing to be Awesome
A couple weeks ago, I mapped out the basics of my plan to reprogram myself as a writer. It’s a process I call “Operation: Awesome” because that’s an incredibly uninspired and pretentious title and nothing amuses me more than uninspired … Continue reading
Rattling THE BONES
Last September, I managed to convince the folks at Gameplaywright that I was worthy of being included in their next book. Their previous publication, the well-received Things We Think About Games, was buzzing around the gamer zeitgeist with supersonic speed … Continue reading
Operation: Awesome
Earlier this year, I kicked off Operation: Awesome, a multi-phase attempt to reprogram myself as a writer. I had spent far too much of my life under this delusion that the traditional rules of writing and story didn’t apply to … Continue reading
Gimme Something to Do
Yesterday, on my Twitter account, I posted: I prefer games that are more focused on stuff I can do than on stuff I need to know. This is something I’ve been turning over in my head for a while. I … Continue reading
Article up at GamePlayWright
I had been anticipating the PS3 title Heavy Rain for years. When Sony released the game on February 23rd, I tore through it, posting reactions to the experience on my Twitter account. These ravings caught Jeff Tidball’s attention and he … Continue reading