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Tag Archives: gencon
Hamlet’s Hit Points
A couple months ago, I had the honor of proofreading Hamlet’s Hit Points, the new work by esteemed game designer Robin D. Laws. In the book, Robin discusses how stories work and codifies the aspects that you find over and … Continue reading
The Three-Headed God
Over at his blog, Daniel M. Perez shares the stomach-twisting playtest premier of his first tabletop design, a reimagining of the popular roleplaying game Vampire. Daniel’s travails at running his first design reminded me of the terror I felt when … Continue reading
Back from the Big Show
I rolled home late Sunday night still riding the high from five glorious days spent catching up with old friends, making new ones, and playing some games. I came to GenCon for the sole purpose of seeing friends and kept … Continue reading
GenCon on my Mind
I’m heading out to GenCon Indy soon, my first since 2006, and I’m quite excited to see a lot of friends I haven’t in that time and hopefully come away with a few more. I’m going as a civilian this … Continue reading
GenCon Indy
It’s been a busy couple weeks here as one major project wraps up, a minor one finishes, and I start on some really exciting new ones. Operation: Awesome is moving along well. I’m excited for the future and will keep … Continue reading