Try Now: Full Deck Roleplaying

May 17th, 2020news, rpg
A new story-focused roleplaying system from the creator of Little Fears and Streets of Bedlam.

A few months ago, I was inspired to create a roleplaying game system that used standard decks of playing cards to create dynamic, engaging stories through play. RPGs with card mechanics aren’t new but I wanted to make the cards you play more than your usual randomizer. I wanted them to introduce elements into the story, for the system to be as active in the storytelling as the players.

The result is Full Deck Roleplaying. I am currently working on the complete ruleset for release later this year but I wanted to get the core mechanics out to as many people as possible to read, play, and give feedback on how the system worked for their group. This isn’t intended as simply a design experiment but a full, functioning game system that can accommodate a wide array of genres, characters, and settings.

Full Deck Roleplaying will be released as a standalone system that players can use in whatever worlds they desire, but I am also working on official settings that use the system at its core with tweaks and adjustments particular to the setting’s needs. Through these settings, players will see the dials turned in different ways that show off the customization options and scalability of the Full Deck Roleplaying system.

Currently in development are:

Seven Thunders

In a world after the Rapture, a war between Angels and Demons ravages the globe. Human bands, the remainders who didn’t make it to Heaven, try to survive and thrive as they attempt to find a way to end the constant fighting.

No Mere Mortals

Superheroes strive to protect humanity against a dark, extradimensional menace that threatens reality itself. Inspired by such comics as Umbrella Academy, Doom Patrol, and Justice League Dark.

Wyrd is Bond

A new version of my magic-hits-the-streets setting from 2004, this new edition of Wyrd is Bond is set in an alternate modern day where practitioners of magic are in the mainstream, releasing hit singles, streaming gang wars, and recruiting neophytes while serving clandestine agendas and hidden masters.

You can get a copy of the Full Deck Roleplaying Playtest Document for absolutely free over at DriveThruRPG. You can chip in a few bucks if you want but there’s no obligation. The PDF includes everything you need to play the game and let me know what you think. People who submit feedback on the game will get a 25% discount when Full Deck Roleplaying hits virtual shelves later this year.

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Kickstarting Now: KUNG FU ANIMALS (SAVE THE WORLD)

February 12th, 2018rpg

I’m Kickstarting a brand new tabletop RPG setting for fans of Ninja Turtles and Thundercats and everything where groups of weirdos have to protect humanity from some masked menace. Introducing KUNG FU ANIMALS (SAVE THE WORLD)!

What’s the Goal?
I want to create the ultimate roleplaying game for fans of comics and shows like Teenage Mutant Ninja Turtles, ThunderCats, Kung Fu Panda, Street Sharks, Captain Planet, and lesser-known classics like Silver Hawks and Tiger Sharks! I grew up loving those shows–where a cast of not-quite-human outcasts protect the world from nefarious threats and costumed maniacs. But outside of some long out of print books, no RPG has managed to capture the fun, excitement, and sheer oddity of those stories.

I want to change that.

So I’m creating KUNG FU ANIMALS (SAVE THE WORLD) using the fast, fun, and furious Savage Worlds roleplaying system.

I’m a huge fan of Savage Worlds, having played it for years and even using it for my own neo-noir crime setting, Streets of Bedlam.

What is KFA(STW)?
KUNG FU ANIMALS (SAVE THE WORLD) is a setting for the hugely-popular and immensely-fun Savage Worlds roleplaying system. It’s a book that gives players the tools to create their own wild universes where semi-human characters become the world’s greatest heroes. We start with your character’s Origin–did they come to being by accident? Experiment? Are they an alien? A machine?–and then build from there. Each step, you get Edges, Hindrances, and Skills that help shape your unique character.

Player groups are encouraged to build groups together as the best source material revolves around groups of diverse personalities who work together. Pick the size of your group, from lone wolf to dynamic duo to a sprawling troupe of heroes. The size of the group determines the dynamic–and the roles within the group. Is your character the jokester? The leader? The rebel? Or maybe they’re the mascot? Or master? You have tons of options, each granting specific bonuses that help your character stand out for their unique qualities.

As with all Savage Settings, KUNG FU ANIMALS (SAVE THE WORLD) is all about getting you to the table and playing as soon as possible. Character creation is quick–and you can shortcut the process even further by selecting a pre-made archetype, adding a few points, and being ready to roll in minutes.

For more information, check out the Kickstarter page! Watch the video! Leave a comment! Back for just $1 and get access to the playtest document!

https://www.kickstarter.com/projects/jasonlblair/kung-fu-animals-save-the-world-for-the-savage-worl

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Interview at Escapist Magazine

January 16th, 2015interviews, operation: awesome, rpg

So this was unexpected.

theescapist

Late in December, Adam Gauntlett—one of the folks behind the tabletop section of wildly popular gaming/geek site The Escapist—contacted me to see if I was interested in doing an interview about Little Fears. Of course, I jumped on it. I’m very happy to say that the interview is now up and I don’t sound nearly as dumb as I usually do.

Check it out here!

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New Stuff I’ve Done: SoB

August 25th, 2014news, rpg

I realize it’s been a while since I updated the sidebar on stuff I’ve done recently so I thought I’d do that and spotlight a couple things in a post as well. If you’ve paid any attention to the 2014 Plan on the left (and I know you all check it daily), you’ll see some of this reflected there. I’m breaking this into two posts with this second one focused on Streets of Bedlam releases.

Streets of Bedlam

I’ve released a pair of new supplements for my Savage Worlds setting Streets of Bedlam recently but figured I’d spotlight all four that have never made it over to this page. First things first.

SoB Stories #1

SoB Stories are standalone episodes that were funded by the very successful Kickstarter I ran back in 2012. Five total planned with the first one below and the second one due out this week.

StreetsOfBedlam_SoBStories1_FSZ220_dtr_COVER

“Y’know, I didn’t really understand what folks meant when they said no good deed goes unpunished, until I heard the story of Dory Brooker. You familiar? Aw shit then, pull up a chair. C’mon, buy me a round and I’ll fill your ears with one helluva tale.”

One year ago, a well-meaning citizen talked a mild-mannered accountant out of throwing herself off the roof of her apartment building. When that same citizen goes missing, the accountant looks for help in finding the man—not knowing just how many people want her savior to disappear for good.

A Bunch of SOBs

When I have a cool acronym, I like to milk it. The Streets of Bedlam setting makes use of character templates called Archetypes. The book contains a lot but I wanted to give as many options as I could so I decided to release more. The first two were part of that Kickstarter campaign and the third came along later. I have a fourth in the planning stages that I’d like to see out soon.

BunchofSOBs_TroubleRedacted_Cover-198x300 ABunchofSOBs_IngenueSawbones_Cover-198x300 StreetsOfBedlam_BunchofSOBs3_FSZ212_dtr_COVER-198x300

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New Stuff I’ve Done: LFNE

August 25th, 2014news, rpg

I realize it’s been a while since I updated the sidebar on stuff I’ve done recently so I thought I’d do that and spotlight a couple things in a post as well. If you’ve paid any attention to the 2014 Plan on the left (and I know you all check it daily), you’ll see some of this reflected there. I’m breaking this into two posts with this first one focused on Little Fears Nightmare Edition releases.

Little Fears Nightmare Edition

I’ve released a trio of new supplements for Little Fears Nightmare Edition with one full-sized supplement and two mini ones.

Book 3: Blessed are the Children

LFNEBook3Cover

Not every child is the same.

They are different than other kids.
Some would say strange.
Some might say cursed.

But they are called the blessed.

Blessed are the Children focuses on the realm of spirits and ghosts within the world of Little Fears Nightmare Edition. From the kids whose souls are different than others to the monsters who pursue them, Blessed are the Children introduces six new character options including Gifted, Soulless, and Changeling, numerous creatures from Closetland, rules for possession, a new take on the Spirit Drain ability, a full standalone episode called “My Soul to Keep”, and more.

Goodie Bags

First off, I wrote up a couple “Goodie Bags” supplements for my Little Fears Nightmare Edition line. Where “Campfire Tales” are standalone episodes for game moderators to use with their group, “Goodie Bags” are small expansions that introduce new characters, enemies, or (later) areas of the real world as well as Closetland. The first two in the line are below.

goodiebags1

They are the Butterfly Knights.

Goodie Bags #1: “The Butterfly Knights” is a bite-sized supplement for Little Fears Nightmare Edition that adds details to the sworn protectors of the mysterious winged creatures that appear in Closetland and have the power to heal–or to empower the very monsters the Knights must battle. Goodie Bags #1 talks about the Knights as an organization, details the three top members of the Knights, including full GMC and PC write-ups, and contains a half-dozen adventure hooks you can use to tell your very own tales about the Butterfly Knights.

goodiebags2

Baba Yaga’s Children are hungry. For you.

Goodie Bags #2: “Baba Yaga’s Children” is a bite-sized supplement for Little Fears Nightmare Edition all about the cannibalistic creations of the witch-crone Baba Yaga. Cast from their mother’s hut, these creepers roam Closetland and the real world looking for food. The more human, the better. Goodie Bags #2 talks about how these monsters come to be, how they hunt, who hunts them, and includes three new GMC characters, full write-ups for these creatures at all three monster levels, and a half-dozen adventure hooks you can use to tell your very own tales about Baba Yaga’s Children.

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Out Now: MIGHTY MIRROR MASTERS

May 2nd, 2014news, rpg

Some time ago, the wonderful Cynthia Miller asked if I’d be interested in writing a series book for the third edition of Cartoon Action Hour. Her company, Spectrum Games, focuses on genre emulation games, such as the wicked Slasher Flick and the pulp-horror game Macabre Tales, and this latest edition continued and refined CAH’s focus on the classic cartoons of the 80s.

I pitched a series inspired by one of my favorites and the result was the Mighty Mirror Masters. Here’s the ad copy:

In this Cartoon Action Hour: Season 3 series book by Jason L Blair, a mystical gemstone is discovered that can peer into the souls of those who view it and divine their true nature, bringing it to life in physical form. Those with kind souls were blessed with Divine Light, becoming paragons of good, able to call forth noble creatures made of pure light. Those whose souls harbored evil intent experienced Dark Reflection and were transformed into twisted monsters driven by greed and vengeance. Now, the two factions find themselves at odds, as the Dark Reflection seeks to get its hands on the mystical gemstone at all costs.

It’s out now in PDF. You can grab it for $4.99 over at DriveThruRPG. I’d love it if you could leave a review over there as well, if you get a chance to check it out. And feel free to leave some comments right here too!

Thanks to Cynthia and the Spectrum team for this chance to contribute to their amazing game. If you like Mighty Mirror Masters, be sure to check out the other series books, such as John Wick‘s Infinivaders, and check back for the rest of the series books they have in the pipe.

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Interview at Geek’s Dream Girl

September 26th, 2013interviews, rpg

I recently sat down with the wonderful Lillian Cohen-Moore over at Geek’s Dream Girl to discuss the origin of Little Fears and how the publishing scene has changed since I released the original game back in 2001.

For those interested in getting their hands on a copy of the original Little Fears, I sell the anniversary edition (titled Happy Birthday, Little Fears) directly or you can look for it in the secondary market (though it sometimes runs a pretty penny) or game specialty stores like Noble Knight. To learn a bit more about the editions, check out About Little Fears.

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Pre-Order Hillfolk Now!

July 30th, 2013rpg

To say I was floored that Robin Laws would want me to contribute anything to a book of his is a vast understatement but I’ve had a couple chances now to work with him and it’s been a treat every time. The most recent release is Hillfolk, the introductory book to his brilliant DramaSystem roleplaying gaem. Much like how his Gumshoe system was designed to emulate procedural dramas, DramaSystem gives players the tools to craft stories with personal conflict at their heart.

The base setting, Hillfolk, centers on the drama of the Iron Age people. From the official website:

In an arid badlands, the hill people hunger. Your neighbors have grain, cattle, gold. You have horses and spears, courage and ambition. Together with those you love and hate, you will remake history—or die.

As you build your story, you mold and shape the Hillfolk setting to fit its needs. Do you entangle yourself with the seductions of your wealthy cousins to the north? Do you do battle with the fearsome sea people to the west? Or do you conquer the scattered badlands tribes to forge a new empire of your own?

It’s really good stuff. For those who wish to expand beyond the base setting, Robin recruited a who’s who of gaming folks to contribute series pitches that apply the DramaSystem rules to new settings and genres. Check out this list:

Jason Morningstar, Michelle Nephew, Kenneth Hite, Matt Forbeck, T.S. Luikart, Jason L. Blair, Chris Pramas, Emily Care Boss, Rob Wieland, Steven S. Long, Eddy Webb, Jesse Bullington, Gene Ha & Art Lyon, James Wallis, Chris Lackey, John Scott Tynes, Ryan Macklin, Graeme Davis, Dave Gross, Allen Varney, Meguey Baker, Sarah Newton, Kevin Kulp, Mac Sample, Jason Pitre, Wolfgang Baur, Keith Baker, Will Hindmarch, Rob Heinsoo, Ed Greenwood

I can’t believe I’m in such company. My own series pitch, Inhuman Desires, brings paranormal romance to the DramaSystem. You’ll play as vampires, werewolves, fair folk, ghosts, and the enigmatic elders as they vie for control and influence of their shared resource: humans.

Hillfolk is out next month, and you can pre-order it (and the new edition of the excellent Esoterrorists) over at the Pelgrane Press website.

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Chat with Me Tonight!

March 11th, 2013interviews

Hey everyone, sorry for the last minute notice but I’ll be sitting down with the folks at #rpgnet for a chat tonight, starting at 8p Eastern/7p Central. I’ll be talking about all things Streets of Bedlam and Little Fears, as well as whatever other topics pop up.

You can pop into the chat via this link. I hope to see you there!

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Out Now: CONSPIRACY RULES!

December 10th, 2012fiction

I’d been a fan of Lester Smith‘s original Dark Conspiracy for many years. My gaming interests tend to have a dark streak and Lester’s vision of a near-future world overrun by all manner of horror was a perfect fit to my tastes. The setting saw two editions and numerous sourcebooks throughout both editions before disappearing in the late 90s. Fans kept it alive through unofficial support material though, including one of the best fanzines ever made, Demonground (whose website remains you can find here).

For the past five years or so, rumors of a new edition circulated under a couple different operations but nothing ever came to light. But when I heard that the folks at 3Hombres Games had picked up the license and were working on a new edition, I took notice. Now I knew Lee and Norm from their work on the excellent horror fanzine Protodimension and they knew me from Little Fears and the like so it wasn’t long before I wormed my way into contributing some fiction pieces to their project.

That was a while back, and I’ve been waiting (im)patiently since to see their baby in the light of day, which is why I am very excited to announce that the first book in Dark Conspiracy III, Conspiracy Rules!, is now out in PDF! Not only can you grab this basic rulebook, you can pick up three standalone adventures useful with any edition along with it. The next book, Conspiracy Lives!, is due out soon which will flesh out the third edition setting.

This new edition is written by Lester Smith, Marc Miller, Norm Fenlason, and Lee Williams, artwork by Bradley K. McDevitt, David Lee Ingersoll, and original Dark Conspiracy artist Earl Geier. Rounding it out is fiction by the incomparable Matt Forbeck and the guy who runs this website. Whoever he is.

All the stuff 3Hombres has put out so far has been well-received by the audience, and I’m glad to see a beloved license in the hands of some very cool folks. I hope you’ll check out the new edition of Dark Conspiracy whether you’re an old fan or a potential new one.

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