Tag Archives: video games

The Key Beats of Interactivity

Back in the Summer of 2021, I taught two courses on Critical Game Analysis for Bradley University. My friend David got me connected there. I took over the classes he originally intended on teaching but couldn’t due to the workload … Continue reading

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Dream Project: BONK

I warned you all that I have a lot of dream projects but, for real and for serious, if I had to name the one that gnaws on my brain like a caveman climbing a steep wall with his teeth, … Continue reading

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Dream Project: PITFALL!

So I’m kicking off 2025 by talking about dream projects again. I’ve sung the praises of a couple modern game series previously with Army of Two and Sly Cooper but, for this one, I’m going back to the early days … Continue reading

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The Danger of Forever Games

From video gaming’s earliest days, designers have been imagining a dizzying array of worlds, play styles, and ways to entertain. From Pong to Zork to Adventure to Mega Man to Halo and far beyond, gaming has been a platform for … Continue reading

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Old Man with a Dream

In many ways, the past few years have been wonderful to me. Far beyond my dreams, in fact. A newfound love, an ever-strengthening bond with my kids, new friends and family, and new opportunities all provided light to me after … Continue reading

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Dream Project: SLY COOPER

I spoke last week about dream projects and my desire to reboot Army of Two. As I said then, that beloved bro-op shooter isn’t the only game series I’d love to bring back into the light. Another one that sits … Continue reading

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Dream Project: ARMY OF TWO

Dream projects are the blessing and the curse of the creative mind. Dream projects aren’t just things you want to do; they’re ideas that keep coming back to you over and over again. Ideas that get the heart and mind … Continue reading

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Just Played: PAJAMA SAM

I just finished the first three Pajama Sam games. I was 20 when the first game came out and didn’t do any real PC gaming until later so I never played them. I remember seeing the boxes on the shelves … Continue reading

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My New Home: FUNCOM

I’ve been here a month but am just now getting around to updating my site. On May 7th 2018, I started my new gig as Creative Director at Funcom, Inc, makers of the exceptional supernatural horror MMO Secret World Legends … Continue reading

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Heading Toward a New Horizon

Y’know, as much as it hurt at the time, maybe that failed Kickstarter was a blessing as my life has gotten very busy. I wanted everybody to know that today starts my final week with the wonderfully mad, creative folks … Continue reading

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